![]() ![]() Lastly, Scout Ahead, if able to get a Nazgûl out of the encounter deck is a very good side quest to make the last stage easier, even if you had to shuffle in some of the out-of-play enemies. Delay the Enemy can do a lot of good on this stage, but it can be difficult to commit a lot of attacking characters to the quest while having to deal with a lot of enemies (make sure you’re confident of clearing it in one turn). On stage three there is no progress to be put on the quest, which again could offer the opportunity to get some side quests into the victory display, although it may be too late for them to have any meaningful effect. On stage two the forced effect will effectively prevent you from clearing side quests safely. Can I run Side-Quests for this scenario?: Sure, it is not really a quest that is tailor-made for the inclusion of side quests, but if you are able to get rid of Bill Ferny quickly, stalling advancement a bit on stage one is certainly an option to clear a few side quests.Likewise, higher player counts might become enemy-locked after travelling to Midgewater, also requiring accurate timing and sufficient questing power. However, if you are reaching three of four players, the effect on exploring The Prancing Pony can be quite devastating and accurate timing as well as the inclusion of ranged and sentinel characters is a must. Since this quest also features a very balanced encounter deck, it can be difficult to tackle this scenario with a more specialized deck, but offers these types of deck the chance to shine in multiplayer. If you’re not planning on tweaking the deck to remove Nazgûl from the encounter deck, the last stage can be very difficult for one player alone. Solo or Multiplayer?: This quest certainly becomes easier when you’re not playing true solo.What is different about this quest?: The Fellowship hero, Peril keyword, out-of-play Nazgûl, a difficult to engage enemy starting in the staging area, a lot of early pressure on your threat, unique locations.Play if: You want to continue your campaign, you want to play a quest that forces you to do well in all areas of the game, you have quite a bit of time to spare, you enjoy this part of The Fellowship of the Ring, you always wanted to throw an apple into Bill Ferny ’s face.Encounter sets: A Knife in the Dark, Hunted, The Nazgûl, The Ring.Found in: The Black Riders Saga Expansion.An interesting part of this quest are actually the locations which offer a variety of effects that you will have to time carefully, making the travel phase a little more interesting than usual.Īs with the article about A Shadow of the Past, I will treat this quest as a one-off at first and only go about the differences and intricacies of campaign mode in a separate section at the end. There are some ways to tech against this quest, even in solo, but if you are coming to this quest with such a limited card pool, one of the best tips to give you might actually just be to tackle this quest two-handed, which will take a lot of the pressure of the last stage from just one player. Because of this, it is a quest that a lot of new players can struggle against, especially if they came directly from the core set and are trying to take this quest on in true solo. It’s also a very demanding quest, with a balanced encounter deck of locations, strong and weaker enemies and some nasty treacheries, forcing you to do well in every area of the game. While compared to the previous quest in the first saga expansion this quest could be criticized for some thematic missteps (still being attacked by the spies from the Prancing Pony on Weathertop for example), it still brings across the overall feeling of the hobbits desperate last stand at Weathertop and the danger they face in the Prancing Pony across really well. In this quest you will take your fellowship through these adventures, visit the Prancing Pony and make your way through the Midgewater Marshes, all before finally having to defend against a fierce Nazgûl assault on Weathertop. ![]() After arriving in Bree, Frodo and his companions are becoming a part of the mischievous schemes of some spies of Mordor, get assailed by the Black Riders and are finally fleeing to Weathertop, where they have to battle the Witch King. ![]()
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